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Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling

Document #:
BTeV-doc-4011-v3
Document type:
Publication
Submitted by:
Derek Messie
Updated by:
Derek Messie
Document Created:
21 Mar 2005, 12:41
Contents Revised:
24 Apr 2006, 21:34
DB Info Revised:
24 Apr 2006, 21:34
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  • Public document
Other Versions:
BTeV-doc-4011-v2
24 Apr 2006, 21:31
BTeV-doc-4011-v1
07 Feb 2006, 10:51
Abstract:
Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.
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Publication Information:
published in proceedings of Hybrid Intelligent Systems (HIS) 2004 conference

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